SaveManager<T> class
Coordinates saving, loading, and migrations for a payload type.
Constructors
-
SaveManager({required SaveStore store, required SaveCodec codec, required Migrator migrator, required Map<
String, dynamic> encoder(T value), required T decoder(Map<String, dynamic> payload), SaveStore? backupStore, Clock? clock, Checksum checksum = const Checksum(), bool useChecksum = true, bool verifyChecksum = true, bool validatePayload = true}) - Creates a save manager.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
load(
) → Future< LoadResult< T> > - Loads the current save without writing it back.
-
migrateIfNeeded(
) → Future< LoadResult< T> > - Loads and persists the migrated save when needed.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
save(
T value, {required SaveContext context}) → Future< SaveResult> -
Saves a new value with an explicit
context. -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited