SymbolName class

Represents the name of a symbol.

Whilst it may seem that we could use Dart's built-in Symbol class, it validates that symbol names adhere to Dart standards, which disallows kebab-casing, for example. Humanizer is intended to address use cases across a variety of languages and platforms and having a class specific to Humanizer allows this.

Available Extensions

Constructors

SymbolName(String value)
const

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
value String
The symbol's name.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited