SymbolName class
Represents the name of a symbol.
Whilst it may seem that we could use Dart's built-in Symbol class, it validates that symbol names adhere to Dart standards, which disallows kebab-casing, for example. Humanizer is intended to address use cases across a variety of languages and platforms and having a class specific to Humanizer allows this.
- Available Extensions
Constructors
- SymbolName(String value)
-
const
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited