SelectableSvgState class
- Inheritance
-
- Object
- State<
HumanBodySelector> - SelectableSvgState
Constructors
Properties
-
backPartsList
↔ List<
BodyPart> -
getter/setter pair
- context → BuildContext
-
The location in the tree where this widget builds.
no setterinherited
-
frontPartsList
↔ List<
BodyPart> -
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- lastSelected ↔ BodyPart?
-
getter/setter pair
- mapSize ↔ Size?
-
getter/setter pair
- mounted → bool
-
Whether this State object is currently in a tree.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
selectedPartsList
→ List<
BodyPart> -
final
- sliderGradient ↔ LinearGradient
-
getter/setter pair
- widget → HumanBodySelector
-
The current configuration.
no setterinherited
Methods
-
activate(
) → void -
Called when this object is reinserted into the tree after having been
removed via deactivate.
inherited
-
build(
BuildContext context) → Widget -
Describes the part of the user interface represented by this widget.
override
-
clearLastFocus(
) → void -
clearSelect(
) → void -
deactivate(
) → void -
Called when this object is removed from the tree.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
didChangeDependencies(
) → void -
Called when a dependency of this State object changes.
inherited
-
didUpdateWidget(
covariant HumanBodySelector oldWidget) → void -
Called whenever the widget configuration changes.
inherited
-
dispose(
) → void -
Called when this object is removed from the tree permanently.
override
-
initState(
) → void -
Called when this object is inserted into the tree.
override
-
loadCityList(
) → dynamic -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
reassemble(
) → void -
Called whenever the application is reassembled during debugging, for
example during hot reload.
inherited
-
rePaintSvg(
) → dynamic -
setState(
VoidCallback fn) → void -
Notify the framework that the internal state of this object has changed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringShort(
) → String -
A brief description of this object, usually just the runtimeType and the
hashCode.
inherited
-
tryRemove(
BodyPart city) → dynamic -
updatePart(
BodyPart part) → void -
updateSelection(
List< BodyPart> parts) → void -
updateSelectionColor(
double value) → BodyPart?
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited