SelectableSvgState class

Inheritance

Constructors

SelectableSvgState()

Properties

backPartsList List<BodyPart>
getter/setter pair
context BuildContext
The location in the tree where this widget builds.
no setterinherited
frontPartsList List<BodyPart>
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
lastSelected BodyPart?
getter/setter pair
mapSize Size?
getter/setter pair
mounted bool
Whether this State object is currently in a tree.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
selectedPartsList List<BodyPart>
final
sliderGradient LinearGradient
getter/setter pair
widget HumanBodySelector
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
clearLastFocus() → void
clearSelect() → void
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant HumanBodySelector oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Called when this object is removed from the tree permanently.
override
initState() → void
Called when this object is inserted into the tree.
override
loadCityList() → dynamic
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
rePaintSvg() → dynamic
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited
tryRemove(BodyPart city) → dynamic
updatePart(BodyPart part) → void
updateSelection(List<BodyPart> parts) → void
updateSelectionColor(double value) BodyPart?

Operators

operator ==(Object other) bool
The equality operator.
inherited