connect method
Connects to the room and returns the instance of the room @throws { Error } If the socket connection is not connected, or if the socket connection is connecting
Implementation
Room connect() {
logger.i("🚪 Room | Connect");
if (!_socket.connected) {
throw Exception('Socket is Not Connected');
}
if (_socket.connecting) {
throw Exception('Socket is Connecting, Wait for it to be connected');
}
if (_roomId == null) {
throw Exception('Room Id is required to connect to the room');
}
logger.i('🔔 Connecting to the room');
_socket.publish(Request_Request.connectRoom, {'roomId': _roomId});
state = RoomStates.connecting;
emit('room-connecting');
return Room._instance;
}