JobCubit<T, F> class

Inheritance

Constructors

JobCubit({Future<T> runner()?, required F data, bool isComplete(F)?})

Properties

data → F
no setter
errorMessage String
no setter
hashCode int
The hash code for this object.
no setterinherited
isClosed bool
Whether the bloc is closed.
no setterinherited
isFailed bool
no setter
isInProgress bool
no setter
isNotFailed bool
no setter
isNotInProgress bool
no setter
isNotReady bool
no setter
isNotSuccess bool
no setter
isReady bool
no setter
isSuccess bool
no setter
isTerminal bool
no setter
key ValueKey<String>
final
listable ValueListenable<JobCubitState<T, F>>
no setterinherited
runner Future<T> Function()?
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
state SimpleValue<JobCubitState<T, F>>
The current state.
no setterinherited
stream Stream<SimpleValue<JobCubitState<T, F>>>
The current stream of states.
no setterinherited
value JobCubitState<T, F>
getter/setter pairinherited

Methods

addError(Object error, [StackTrace? stackTrace]) → void
Reports an error which triggers onError with an optional StackTrace.
inherited
blocBuilder({Key? key, required Widget builder(BuildContext context, JobCubitState<T, F> jobState), BlocBuilderCondition<JobCubitState<T, F>>? buildWhen}) Widget
build(Widget builder(BuildContext context, JobCubitState<T, F> value), {bool when(JobCubitState<T, F>, JobCubitState<T, F>)?}) Widget
inherited
buildAs<Z>(Widget builder(BuildContext context, Z value), {bool when(JobCubitState<T, F>, JobCubitState<T, F>)?}) Widget
inherited
buildIfNotEqual(Widget builder(BuildContext context, JobCubitState<T, F> value)) Widget
inherited
close() Future<void>
Closes the instance. This method should be called when the instance is no longer needed. Once close is called, the instance can no longer be used.
inherited
emit(SimpleValue<JobCubitState<T, F>> state) → void
Updates the state to the provided state. emit does nothing if the state being emitted is equal to the current state.
inherited
exec() Future<JobResult<F>>
fromContext(BuildContext context, {bool listen = true}) SimpleValueCubit<JobCubitState<T, F>>
inherited
loader(Widget builder(BuildContext context, JobCubitState<T, F> jobState), {VoidCallback? runner, bool when(JobCubitState<T, F>, JobCubitState<T, F>)?, WidgetBuilder? placeholder, bool provide = false, bool noRetryAppBar = false, void onSuccess(T)?, VoidCallback? onFailure, VoidCallback? onRetry}) Widget
loaderV2(Widget builder(BuildContext context, T data), {Future<T> runner()?, bool when(JobCubitState<T, F> previousState, JobCubitState<T, F> currentState)?, WidgetBuilder? placeholder, bool provide = false, bool noRetryAppBar = false, void onSuccess(T)?, VoidCallback? onFailure, VoidCallback? onRetry, JobErrorBuilder? errorPlaceholder, bool isSliver = false, bool animateTransitions = true}) Widget
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onChange(Change<SimpleValue<JobCubitState<T, F>>> change) → void
Called whenever a change occurs with the given change. A change occurs when a new state is emitted. onChange is called before the state of the cubit is updated. onChange is a great spot to add logging/analytics for a specific cubit.
inherited
onError(Object error, StackTrace stackTrace) → void
Called whenever an error occurs and notifies BlocObserver.onError.
inherited
reset() → void
run(Future<T> runner()) Future<JobResult<F>>
setFailed(String message) → void
setFetching() → void
setSuccess(T data) → void
setValue(JobCubitState<T, F> value) → void
inherited
stateBuilder({required WidgetBuilder builder, Widget failed(BuildContext context, String message)?, WidgetBuilder? success, WidgetBuilder? fetching, Key? key}) Widget
toString() String
A string representation of this object.
inherited
update(JobCubitState<T, F> predicate(JobCubitState<T, F> value)) → void
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited