ML3DFace.fromMap constructor

ML3DFace.fromMap(
  1. Map map
)

Implementation

factory ML3DFace.fromMap(Map<dynamic, dynamic> map) {
  final List<BodyPosition> points = <BodyPosition>[];

  if (map['allVertexes'] != null) {
    map['allVertexes'].forEach((dynamic v) {
      points.add(BodyPosition.fromMap(v));
    });
  }
  return ML3DFace._(
    eulerX: map['eulerX'],
    eulerY: map['eulerY'],
    eulerZ: map['eulerZ'],
    allVertexes: points,
  );
}