ML3DFace.fromMap constructor
ML3DFace.fromMap(
- Map map
Implementation
factory ML3DFace.fromMap(Map<dynamic, dynamic> map) {
final List<BodyPosition> points = <BodyPosition>[];
if (map['allVertexes'] != null) {
map['allVertexes'].forEach((dynamic v) {
points.add(BodyPosition.fromMap(v));
});
}
return ML3DFace._(
eulerX: map['eulerX'],
eulerY: map['eulerY'],
eulerZ: map['eulerZ'],
allVertexes: points,
);
}