getDashedPath method
Implementation
Path getDashedPath({
required math.Point<double> a,
required math.Point<double> b,
required gap,
}) {
Size size = Size(b.x - a.x, b.y - a.y);
Path path = Path();
path.moveTo(a.x, a.y);
bool shouldDraw = true;
math.Point currentPoint = math.Point(a.x, a.y);
num radians = math.atan(size.height / size.width);
num dx = math.cos(radians) * gap < 0
? math.cos(radians) * gap * -1
: math.cos(radians) * gap;
num dy = math.sin(radians) * gap < 0
? math.sin(radians) * gap * -1
: math.sin(radians) * gap;
while (currentPoint.x <= b.x && currentPoint.y <= b.y) {
shouldDraw
? path.lineTo(currentPoint.x as double, currentPoint.y as double)
: path.moveTo(currentPoint.x as double, currentPoint.y as double);
shouldDraw = !shouldDraw;
currentPoint = math.Point(
currentPoint.x + dx,
currentPoint.y + dy,
);
}
return path;
}