ActionBloc<STATE, EVENT, ACTION> class
abstract
Syntactic sugar for Bloc
with BlocActionMixin
BlocActionMixin is useful while adding events to the existing Cubits Creating new Cubit with actions stream, can be done by extending ActionCubit:
class MessageActionBloc extends ActionBloc<BuildState, int, String>{
MessageActionBloc(BuildState initialState) : super(initialState);
@override
void dispatch(String action) {
super.dispatch(action);
}
}
- Mixed in types
-
- BlocActionMixin<
ACTION, STATE>
- BlocActionMixin<
Constructors
- ActionBloc(STATE initialState)
Properties
-
actions
→ Stream<
ACTION> -
no setterinherited
-
actionStreamController
→ StreamController<
ACTION> -
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- isClosed → bool
-
Whether the bloc is closed.
no setterinherited
- previousAction ↔ ACTION?
-
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- state → STATE
-
The current state.
no setterinherited
-
stream
→ Stream<
STATE> -
The current stream of states.
no setterinherited
Methods
-
add(
EVENT event) → void -
Notifies the
Bloc
of a newevent
which triggers all correspondingEventHandler
instances.inherited -
addError(
Object error, [StackTrace? stackTrace]) → void -
Reports an
error
which triggers onError with an optional StackTrace.inherited -
close(
) → Future< void> -
Closes the instance.
This method should be called when the instance is no longer needed.
Once close is called, the instance can no longer be used.
inherited
-
dispatch(
ACTION action) → void -
inherited
-
emit(
STATE state) → void -
emit is only for internal use and should never be called directly
outside of tests. The
Emitter
instance provided to eachEventHandler
should be used instead.inherited -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
on<
E extends Event> (EventHandler< E, STATE> handler, {EventTransformer<E> ? transformer}) → void -
Register event handler for an event of type
E
. There should only ever be one event handler per event typeE
.inherited -
onChange(
Change< STATE> change) → void -
Called whenever a
change
occurs with the givenchange
. Achange
occurs when a newstate
is emitted. onChange is called before thestate
of thecubit
is updated. onChange is a great spot to add logging/analytics for a specificcubit
.inherited -
onError(
Object error, StackTrace stackTrace) → void -
Called whenever an
error
occurs and notifiesBlocObserver.onError
.inherited -
onEvent(
EVENT event) → void -
Called whenever an
event
is added to theBloc
. A great spot to add logging/analytics at the individualBloc
level.inherited -
onTransition(
Transition< EVENT, STATE> transition) → void -
Called whenever a
transition
occurs with the giventransition
. Atransition
occurs when a newevent
is added and a new state isemitted
from a correspondingEventHandler
.inherited -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited