Hooked Bloc
Flutter package that simplifies injection and usage of Bloc/Cubit. The library is based on the concept of hooks originally introduced in React Native and adapted to Flutter. Flutter hooks allow you to extract view's logic into common use cases and reuse them, which makes writing widgets faster and easier.
Contents
Motivation
When you want to use Bloc/Cubit in your application you have to provide an instance of the object down the widgets tree
for state receivers. This is mostly achieved by BlocBuilder
along with BlocProvider
and enlarges complexity of the
given widget.
Each time you have to use BlocBuilder
, BlocListener
or BlocSelector
. What if we could use the power of Flutter
hooks?
So, instead of this:
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: ...,
body: BlocProvider<RealLifeCubit>(
create: (context) =>
RealLifeCubit()
..loadData(),
child: BlocListener<RealLifeCubit, hooked.BuildState>(
listenWhen: (_, state) => state is ErrorState,
listener: (context, state) {
// Show some view on event
},
child: BlocBuilder<RealLifeCubit, hooked.BuildState>(
buildWhen: (_, state) =>
[LoadedState, LoadingState, ShowItemState]
.contains(state.runtimeType),
builder: (BuildContext context, hooked.BuildState state) {
return // Build your widget using `state`
},
),
),
),
);
}
We can have this:
@override
Widget build(BuildContext context) {
final cubit = useBloc<RealLifeCubit>();
useBlocListener<RealLifeCubit, BuildState>(cubit, (cubit, value, context) {
// Show some view on event
}, listenWhen: (state) => state is ErrorState);
final state = useBlocBuilder(
cubit,
buildWhen: (state) =>
[LoadedState, LoadingState, ShowItemState].contains(
state.runtimeType,
),
);
return // Build your widget using `state`
}
This code is functionally equivalent to the previous example. It still rebuilds the widget in the proper way and the
right time. Whole logic of finding adequate Cubit/Bloc and providing current state is hidden in useBloc
and useBlocBuilder
hooks.
Full example can be found in here
Setup
Install package
Run command:
flutter pub add hooked_bloc
Or manually add the dependency in the pubspec.yaml
dependencies:
# Library already contains flutter_hooks package
hooked_bloc:
After that you can (it's optional) initialize the HookedBloc:
void main() async {
// With GetIt or Injectable
await configureDependencies();
runApp(
HookedBlocConfigProvider(
injector: () => getIt.get,
builderCondition: (state) => state != null, // Global build condition
listenerCondition: (state) => state != null, // Global listen condition
child: const MyApp(),
)
);
// Or you can omit HookedBlocInjector(...)
// and allow library to find the cubit in the widget tree
}
Then you can simply start writing your widget with hooks
// Remember to inherit from HookWidget
class MyApp extends HookWidget {
const MyApp({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
// At start obtain a cubit instance
final cubit = useBloc<CounterCubit>();
// Then observe state's updates
// `buildWhen` param will override builderCondition locally
final state = useBlocBuilder(cubit, buildWhen: (state) => state <= 10);
// Create a listener for the side-effect
useBlocListener(cubit, (cubit, value, context) {
ScaffoldMessenger.of(context).showSnackBar(
const SnackBar(content: Text("Button clicked"),
));
});
// Build widget's tree without BlocProvider
return MaterialApp(
home: Scaffold(
floatingActionButton: FloatingActionButton(
onPressed: () => cubit.increment(), // Access cubit in tree
child: const Icon(Icons.add),
),
// Consume state without BlocBuilder
body: Center(child: Text("The button has been pressed $state times")),
),
);
}
}
Basics
Existing hooks
Hooked Bloc already comes with a few reusable hooks:
Name | Description |
---|---|
useBloc | Returns required Cubit/Bloc |
useBlocFactory | Returns expected Cubit/Bloc by creating it via provided factory |
useBlocBuilder | Returns current Cubit/Bloc state - similar to BlocBuilder |
useBlocComparativeBuilder | Returns current Cubit/Bloc state basing on comparison result |
useBlocListener | Invokes callback - similar to BlocListener |
useBlocComparativeListener | Invokes callback basing on state comparison result |
useActionListener | Invokes callback, but independent of Bloc/Cubit state |
useBloc
useBloc
hook tries to find Cubit using the cubit provider, or - if not specified - looks into the widget tree.
@override
Widget build(BuildContext context) {
// The hook will provide the expected object
final cubit = useBloc<SimpleCubit>(
// For default hook automatically closes cubit
closeOnDispose: true,
);
return // Access provided cubit
}
useBlocFactory
useBlocFactory
hook tries to find factory using provided injection method and then returns cubit created by it
class SimpleCubitFactory extends BlocFactory<SimpleCubit> {
bool _value = true;
@override
SimpleCubit create() {
return _value ? SimpleCubitA() : SimpleCubitB();
}
// This is example method which you can add to configure your cubit creation on run
void configure(bool value) {
_value = value;
}
}
@override
Widget build(BuildContext context) {
// The hook will provide the expected object
final cubit = useBlocFactory<SimpleCubit, SimpleCubitFactory>(
onCubitCreate: (cubitFactory) {
cubitFactory.configure(false);
}
);
return // Access provided cubit
}
useBlocBuilder
useBlocBuilder
hook rebuilds the widget when new state appears
final CounterCubit cubit = CounterCubit("My cubit");
@override
Widget build(BuildContext context) {
// The state will be updated along with the widget
// For default the state will be updated basing on `builderCondition`
final int state = useBlocBuilder(cubit);
return // Access provided state
}
useBlocComparativeBuilder
useBlocComparativeBuilder
hook rebuilds the widget for a new state and positive comparison result
final CounterCubit cubit = CounterCubit("My cubit");
@override
Widget build(BuildContext context) {
// The state will be updated along with the widget
// We can compare state's changes to allow rebuild
final state = useBlocComparativeBuilder(
cubit,
buildWhen: (int previous, int current) {
return current != previous;
},
);
return // Access provided state
}
useBlocListener
useBlocListener
hook allows to observe cubit's states that represent action (e.g. show Snackbar)
final EventCubit cubit = EventCubit();
@override
Widget build(BuildContext context) {
// Handle state as event independently of the view state
useBlocListener(cubit, (_, value, context) {
_showMessage(context, (value as ShowMessage).message);
}, listenWhen: (state) => state is ShowMessage);
return // Build your widget
}
useBlocComparativeListener
useBlocComparativeListener
hook allows to observe and compare cubit's states that represent action (e.g. show Snackbar)
final EventCubit cubit = EventCubit();
@override
Widget build(BuildContext context) {
// Handle state as event independently of the view state
// We can compare state changes to allow listener function to be called
useBlocComparativeListener(
cubit,
(_, value, context) {
_showMessage(context, (value as ShowMessage).message);
},
listenWhen: (previousState, currentState) => previousState is! ShowMessage && currentState is ShowMessage,
);
return // Build your widget
}
useActionListener
useActionListener
hook is similar to the useBlocListener
but listens to the stream different than state's stream
and can be used for actions that require a different flow of notifying.
Because of that your bloc/cubit must use BlocActionMixin
class MessageActionCubit extends EventCubit with BlocActionMixin<String, BuildState> {
// The method used to publish events
@override
void dispatch(String action) {
super.dispatch(action);
}
}
Then, consume results as you would do with useBlocListener
@override
Widget build(BuildContext context) {
// Handle separate action stream with values other than a state type
useActionListener(
cubit,
(String action) {
_showMessage(context, action);
},
// If you need, you can filter actions
actionWhen: (previousAction, action) => true,
);
return // Build your widget
}
Instead of BlocActionMixin
you can use one of our classes: ActionCubit
or ActionBloc
class MessageActionCubit extends ActionCubit<BuildState, String> {
// The method used to publish events
@override
void dispatch(String action) {
super.dispatch(action);
}
}
class MessageActionBloc extends ActionBloc<BuildState, BlocEvent, String> {
// The method used to publish events
@override
void dispatch(String action) {
super.dispatch(action);
}
}
Contribution
We accept any contribution to the project!
Suggestions of a new feature or fix should be created via pull-request or issue.
feature request:
-
Check if feature is already addressed or declined
-
Describe why this is needed
Just create an issue with label
enhancement
and descriptive title. Then, provide a description and/or example code. This will help the community to understand the need for it. -
Write tests for your hook
The test is the best way to explain how the proposed hook should work. We demand a complete test before any code is merged in order to ensure cohesion with existing codebase.
-
Add it to the README and write documentation for it
Add a new hook to the existing hooks table and append sample code with usage.
Fix
-
Check if bug was already found
-
Describe what is broken
The minimum requirement to report a bug fix is a reproduction path. Write steps that should be followed to find a problem in code. Perfect situation is when you give full description why some code doesn't work and a solution code.
-
Write tests for your hook
The test should show that your fix corrects the problem. You can start with straightforward test and then think about potential edge cases or other places that can be broken.
-
Add it to the README and write documentation for it
If your fix changed behavior of the library or requires any other extra steps from user, this should be fully described in README.