hologramism (Flutter / iOS + Android)
Flutter binding for the Hologramism
animated security-hologram renderer. Renders a native GPU surface — a
CAMetalLayer on iOS (the HologramismKit Swift package) and an
ANativeWindow / TextureView on Android (the io.github.alexdonh:hologramism
AAR). Rust + wgpu under both.
Install
flutter pub add hologramism
iOS
The native GPU engine ships separately as the prebuilt HologramismKit pod,
hosted on GitHub Releases (not on CocoaPods trunk). Add one line to your app's
ios/Podfile pointing at the matching release, then pod install:
pod 'HologramismKit', :podspec =>
'https://github.com/alexdonh/hologramism/releases/download/v0.1.0/HologramismKit.podspec'
Android
The native engine ships as the io.github.alexdonh:hologramism AAR on Maven
Central (the plugin pins the matching version). Just ensure mavenCentral() is
in your app's repositories — no credentials needed.
minSdk 24. No other setup — the platform view is registered by the plugin.
Usage
import 'package:hologramism/hologramism.dart';
// Gold guilloché, transparent so it overlays anything.
SizedBox(
width: 300, height: 190,
child: HologramView(preset: Preset.guilloche(), color: HologramColor.gold),
);
// Tile a circle into a grid; the rainbow sweeps the whole grid as one surface.
HologramView(
shape: HologramShape.circle(),
preset: Preset.rainbow(),
layout: Layout.tile(size: 0.22, gap: 0.03),
);
// Kinegram: cross-fades gold ↔ sapphire on tilt.
HologramView(
layers: [
HologramLayer(preset: Preset.linear(angle: 0), color: HologramColor.gold, azimuth: 0),
HologramLayer(preset: Preset.rosette(), color: HologramColor.sapphire, azimuth: 90),
],
tilt: const Tilt(motion: true, gesture: true, autoOrbit: true),
);
Angles and azimuths are in degrees. The widget props mirror the same canonical scene schema used by every Hologramism binding — see the top-level README for the full feature list.