FlightState class

HeroAnimation FlightState, allows the hero child subtree to change its properties accordingly.

FlightState:

isAppeared - HeroStill is rendered for the first time, HeroFly is invisible

isFlightStarted - HeroFly becomes visible and starts to 'fly', HeroStill is invisible. Might be called multiple times for the same hero, on each call flightCount is incremented.

isFlightEnded - HeroStill becomes visible at a new position, HeroFly is invisible

flightCount could be used by the hero child subtree to distinguish between, 'intentional' flight and some adjustment flights that could happen when adjacent widget layout is changed, e.g. new child is added to a parent Row or Column.

Available Extensions

Properties

flightCount int
no setter
hashCode int
The hash code for this object.
no setteroverride
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

isAppeared() bool
isFlightEnded() bool
isFlightStarted() bool
isInitial() bool
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
override

Operators

operator ==(Object other) bool
The equality operator.
override