paint method
void
paint(
- Canvas canvas,
- Size size,
- double p,
- Offset center,
- Color base, {
- double radiusMultiplier = 1.0,
- Offset positionOffset = Offset.zero,
override
Implementation
@override
void paint(Canvas canvas, Size size, double p, Offset center, Color base,
{double radiusMultiplier = 1.0, Offset positionOffset = Offset.zero}) {
final progress = (p * speed).clamp(0.0, 1.0); // ❶ skala progress
final c = center + positionOffset;
final explosionR = size.width * .6 * radiusMultiplier;
const pixelCount = 60;
const baseSize = 3.0;
for (int i = 0; i < pixelCount; i++) {
final rnd = math.Random(i * 97);
final angle = rnd.nextDouble() * 2 * math.pi;
final speedFactor = .5 + rnd.nextDouble(); // 0.5–1.5
double dist, sizePx, opacity;
if (progress < .2) {
final t = progress / .2;
final startDist = explosionR * (.3 + rnd.nextDouble() * .7);
dist = startDist * (1 - t);
sizePx = baseSize * (.5 + t * .5);
opacity = .3 + t * .7;
} else if (progress < .6) {
final t = (progress - .2) / .4;
dist = explosionR * math.pow(t, 1.5) * speedFactor;
sizePx = baseSize * (1 + rnd.nextDouble() * .5);
opacity = 1;
} else {
final t = (progress - .6) / .4;
dist = explosionR * (speedFactor + .2 * t * speedFactor);
sizePx = baseSize * (1 - t * .5);
opacity = 1 - t;
}
final pos = c + Offset(math.cos(angle) * dist, math.sin(angle) * dist);
// warna (HSV shift opsional)
Color col = base;
if (enableHueTilt) {
final hsl = HSLColor.fromColor(base);
final shift = (angle / (2 * math.pi)) * 360 * hueTiltRange;
col = hsl
.withHue((hsl.hue + shift) % 360)
.withSaturation((hsl.saturation * saturationBoost).clamp(0, 1))
.toColor();
}
col = col.withOpacity(opacity);
canvas.drawCircle(pos, sizePx * radiusMultiplier, Paint()..color = col);
// highlight 20 %
if (rnd.nextDouble() < .2) {
canvas.drawCircle(
pos.translate(-sizePx * .25, -sizePx * .25),
sizePx * .2,
Paint()..color = Colors.white.withOpacity(opacity * .8));
}
}
}