lerp method
Implementation
@override
FlDotPainter lerp(FlDotPainter a, FlDotPainter b, double t) {
if (a is! FlDotCirclePainter || b is! FlDotCirclePainter) {
return b;
}
return _lerp(a, b, t);
}
@override
FlDotPainter lerp(FlDotPainter a, FlDotPainter b, double t) {
if (a is! FlDotCirclePainter || b is! FlDotCirclePainter) {
return b;
}
return _lerp(a, b, t);
}