worldSnapCentered method

  1. @override
Point<num> worldSnapCentered(
  1. Point<num> center,
  2. int size
)
override

Implementation

@override
Point worldSnapCentered(Point center, int size) {
  if (size % 2 == 1) {
    return tileCenterInWorld(worldToTile(center));
  } else {
    return snapToIntersection(center);
  }
}