gridSnapCentered method

  1. @override
Point<num> gridSnapCentered(
  1. Point<num> center,
  2. int size
)
override

Implementation

@override
Point gridSnapCentered(Point center, int size) {
  if (size % 2 == 1) {
    return tileCenterInGrid(worldToTile(gridToWorldSpace(center)));
  } else {
    return worldToGridSpace(snapToIntersection(gridToWorldSpace(center)));
  }
}