Modifier class abstract
The specification of a collision modifier.
A collision modifier defines a method to modify the position of mark items, avoiding visual overlapping.
Modifiers could be customized by extending this class. Although all aesthetic encodes can be modified in a modifier, only the position is recommended. Rendering customization should be in the Shape.
Note that the modifier should be functional, which means to return a new groups list as result, not to change the input groups.
- Implementers
Constructors
- Modifier()
Properties
- hashCode → int
-
The hash code for this object.
read-onlyinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
read-onlyinherited
Methods
-
equalTo(
Object other) → bool -
Checks the equlity of two specs.
inherited
-
modify(
AttributesGroups groups, Map< String, ScaleConv< scales, AlgForm form, CoordConv coord, Offset origin) → AttributesGroupsdynamic, num> > - Modifies the position of mark items.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited