BlocStateGraph<Event, State> class
A class representing a declarative graph that defines every possible Event -> State transitions.
This concept ensures that a bloc behaves like a FSM (Finite State Machine) where incorrect states are impossible as every possible path is predefined.
@TODO: Add documentation and examples
Constructors
-
BlocStateGraph({required Map<
Type, Map< graph, Map<Type, StateTransitionCaller< >Event, State> >Type, StateTransitionCaller< unrestrictedGraph = const {}})Event, State> > -
const
Properties
-
graph
→ Map<
Type, Map< Type, StateTransitionCaller< >Event, State> > -
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
unrestrictedGraph
→ Map<
Type, StateTransitionCaller< Event, State> > -
final
Methods
-
call(
Event event, State state) → State -
Makes a transition from
state
tonextState
usingevent
based on graph. -
callSideEffect(
Event event, State state) → void -
getTransitionFor(
Event event, State state) → StateTransitionCaller< Event, State> ? -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited