gpu library
Properties
- defaultColorFormat → PixelFormat
-
no setter
Functions
-
createRenderTarget(
int width, int height) → RenderTarget - Creates a GPU Render target with specified dimensions.
-
createTriangle(
) → DeviceBuffer - Creates a fullscreen 2D Triangle.
-
loadShaderLibrary(
String assetName) → ShaderLibrary - Loads a shader library from an asset.