reset method
Resets all player progress on the event with the given ID for the currently authenticated player.
This method is only accessible to whitelisted tester accounts for your application.
Request parameters:
eventId
- The ID of the event.
$fields
- Selector specifying which fields to include in a partial
response.
Completes with a commons.ApiRequestError if the API endpoint returned an error.
If the used http.Client
completes with an error when making a REST call,
this method will complete with the same error.
Implementation
async.Future<void> reset(
core.String eventId, {
core.String? $fields,
}) async {
final queryParams_ = <core.String, core.List<core.String>>{
if ($fields != null) 'fields': [$fields],
};
final url_ = 'games/v1management/events/' +
commons.escapeVariable('$eventId') +
'/reset';
await _requester.request(
url_,
'POST',
queryParams: queryParams_,
downloadOptions: null,
);
}