state property
The system-managed state of the skill.
Output only. Possible string values are:
- "STATE_UNSPECIFIED" : Default value. This value is unused.
- "STATE_CREATING" : The skill is being created. It is not served.
- "STATE_DRAFT" : The skill is in draft, or lacks a valid payload. It is not served.
- "STATE_ACTIVE" : The skill is active and is served.
- "STATE_DISABLED" : The skill is disabled and is not served.
- "STATE_DEPRECATED" : The skill is deprecated. It is served, but emits warnings.
- "STATE_DECOMMISSIONED" : The skill is decommissioned and is not served.
- "STATE_DELETING" : The skill is being deleted. It is not served.
Implementation
core.String? state;