alpha property
The fraction of this color that should be applied to the pixel.
That is, the final pixel color is defined by the equation: pixel color = alpha * (this color) + (1.0 - alpha) * (background color)
This means that
a value of 1.0 corresponds to a solid color, whereas a value of 0.0
corresponds to a completely transparent color. This uses a wrapper message
rather than a simple float scalar so that it is possible to distinguish
between a default value and the value being unset. If omitted, this color
object is rendered as a solid color (as if the alpha value had been
explicitly given a value of 1.0).
Implementation
core.double? alpha;