resetMultipleForAllPlayers method
Future<void>
resetMultipleForAllPlayers(
- EventsResetMultipleForAllRequest request, {
- String? $fields,
Resets events with the given IDs for all players.
This method is only available to user accounts for your developer console. Only draft events may be reset.
request
- The metadata request object.
Request parameters:
$fields
- Selector specifying which fields to include in a partial
response.
Completes with a commons.ApiRequestError if the API endpoint returned an error.
If the used http.Client
completes with an error when making a REST call,
this method will complete with the same error.
Implementation
async.Future<void> resetMultipleForAllPlayers(
EventsResetMultipleForAllRequest request, {
core.String? $fields,
}) async {
final body_ = convert.json.encode(request);
final queryParams_ = <core.String, core.List<core.String>>{
if ($fields != null) 'fields': [$fields],
};
const url_ = 'games/v1management/events/resetMultipleForAllPlayers';
await _requester.request(
url_,
'POST',
body: body_,
queryParams: queryParams_,
downloadOptions: null,
);
}