resetForAllPlayers method
Resets the event with the given ID for all players.
This method is only available to user accounts for your developer console. Only draft events can be reset.
Request parameters:
eventId
- The ID of the event.
$fields
- Selector specifying which fields to include in a partial
response.
Completes with a commons.ApiRequestError if the API endpoint returned an error.
If the used http.Client
completes with an error when making a REST call,
this method will complete with the same error.
Implementation
async.Future<void> resetForAllPlayers(
core.String eventId, {
core.String? $fields,
}) async {
final queryParams_ = <core.String, core.List<core.String>>{
if ($fields != null) 'fields': [$fields],
};
final url_ = 'games/v1management/events/' +
commons.escapeVariable('$eventId') +
'/resetForAllPlayers';
await _requester.request(
url_,
'POST',
queryParams: queryParams_,
downloadOptions: null,
);
}