list method
Lists the progress for all your application's achievements for the currently authenticated player.
Request parameters:
playerId
- A player ID. A value of me
may be used in place of the
authenticated player's ID.
language
- The preferred language to use for strings returned by this
method.
maxResults
- The maximum number of achievement resources to return in
the response, used for paging. For any response, the actual number of
achievement resources returned may be less than the specified
maxResults
.
pageToken
- The token returned by the previous request.
state
- Tells the server to return only achievements with the specified
state. If this parameter isn't specified, all achievements are returned.
Possible string values are:
- "ALL" : List all achievements. This is the default.
- "HIDDEN" : List only hidden achievements.
- "REVEALED" : List only revealed achievements.
- "UNLOCKED" : List only unlocked achievements.
$fields
- Selector specifying which fields to include in a partial
response.
Completes with a PlayerAchievementListResponse.
Completes with a commons.ApiRequestError if the API endpoint returned an error.
If the used http.Client
completes with an error when making a REST call,
this method will complete with the same error.
Implementation
async.Future<PlayerAchievementListResponse> list(
core.String playerId, {
core.String? language,
core.int? maxResults,
core.String? pageToken,
core.String? state,
core.String? $fields,
}) async {
final queryParams_ = <core.String, core.List<core.String>>{
if (language != null) 'language': [language],
if (maxResults != null) 'maxResults': ['${maxResults}'],
if (pageToken != null) 'pageToken': [pageToken],
if (state != null) 'state': [state],
if ($fields != null) 'fields': [$fields],
};
final url_ = 'games/v1/players/' +
commons.escapeVariable('$playerId') +
'/achievements';
final response_ = await _requester.request(
url_,
'GET',
queryParams: queryParams_,
);
return PlayerAchievementListResponse.fromJson(
response_ as core.Map<core.String, core.dynamic>);
}