increment method
Increments the steps of the achievement with the given ID for the currently authenticated player.
Request parameters:
achievementId
- The ID of the achievement used by this method.
stepsToIncrement
- Required. The number of steps to increment.
requestId
- A randomly generated numeric ID for each request specified
by the caller. This number is used at the server to ensure that the
request is handled correctly across retries.
$fields
- Selector specifying which fields to include in a partial
response.
Completes with a AchievementIncrementResponse.
Completes with a commons.ApiRequestError if the API endpoint returned an error.
If the used http.Client
completes with an error when making a REST call,
this method will complete with the same error.
Implementation
async.Future<AchievementIncrementResponse> increment(
core.String achievementId,
core.int stepsToIncrement, {
core.String? requestId,
core.String? $fields,
}) async {
final queryParams_ = <core.String, core.List<core.String>>{
'stepsToIncrement': ['${stepsToIncrement}'],
if (requestId != null) 'requestId': [requestId],
if ($fields != null) 'fields': [$fields],
};
final url_ = 'games/v1/achievements/' +
commons.escapeVariable('$achievementId') +
'/increment';
final response_ = await _requester.request(
url_,
'POST',
queryParams: queryParams_,
);
return AchievementIncrementResponse.fromJson(
response_ as core.Map<core.String, core.dynamic>);
}