resetAll method

Future<AchievementResetAllResponse> resetAll({
  1. String? $fields,
})

Resets all achievements for the currently authenticated player for your application.

This method is only accessible to whitelisted tester accounts for your application.

Request parameters:

$fields - Selector specifying which fields to include in a partial response.

Completes with a AchievementResetAllResponse.

Completes with a commons.ApiRequestError if the API endpoint returned an error.

If the used http.Client completes with an error when making a REST call, this method will complete with the same error.

Implementation

async.Future<AchievementResetAllResponse> resetAll({
  core.String? $fields,
}) async {
  final queryParams_ = <core.String, core.List<core.String>>{
    if ($fields != null) 'fields': [$fields],
  };

  const url_ = 'games/v1management/achievements/reset';

  final response_ = await _requester.request(
    url_,
    'POST',
    queryParams: queryParams_,
  );
  return AchievementResetAllResponse.fromJson(
      response_ as core.Map<core.String, core.dynamic>);
}