reset method

Future<AchievementResetResponse> reset(
  1. String achievementId, {
  2. String? $fields,
})

Resets the achievement with the given ID for the currently authenticated player.

This method is only accessible to whitelisted tester accounts for your application.

Request parameters:

achievementId - The ID of the achievement used by this method.

$fields - Selector specifying which fields to include in a partial response.

Completes with a AchievementResetResponse.

Completes with a commons.ApiRequestError if the API endpoint returned an error.

If the used http.Client completes with an error when making a REST call, this method will complete with the same error.

Implementation

async.Future<AchievementResetResponse> reset(
  core.String achievementId, {
  core.String? $fields,
}) async {
  final queryParams_ = <core.String, core.List<core.String>>{
    if ($fields != null) 'fields': [$fields],
  };

  final url_ = 'games/v1management/achievements/' +
      commons.escapeVariable('$achievementId') +
      '/reset';

  final response_ = await _requester.request(
    url_,
    'POST',
    queryParams: queryParams_,
  );
  return AchievementResetResponse.fromJson(
      response_ as core.Map<core.String, core.dynamic>);
}