initialState property

String? initialState
getter/setter pair

The initial state of the achievement. Possible string values are:

  • "INITIAL_ACHIEVEMENT_STATE_UNSPECIFIED" : Safe default, don't use.
  • "HIDDEN" : Achievement is hidden.
  • "REVEALED" : Achievement is revealed.
  • "UNLOCKED" : Achievement is unlocked.

Implementation

core.String? initialState;