releaseTile property
(void Function(Node? tileDiv)?)
releaseTile
Implementation
void Function(Node? tileDiv)? get releaseTile =>
callMethod(getProperty(this, 'releaseTile'), 'bind', [this]);
Implementation
set releaseTile(void Function(Node? tileDiv)? value) {
setProperty(
this, 'releaseTile', value == null ? null : allowInterop(value));
}