releaseTile property

(void Function(Node? tileDiv)?) releaseTile

Implementation

void Function(Node? tileDiv)? get releaseTile =>
    callMethod(getProperty(this, 'releaseTile'), 'bind', [this]);
void releaseTile=(void value(Node? tileDiv)?)

Implementation

set releaseTile(void Function(Node? tileDiv)? value) {
  setProperty(
      this, 'releaseTile', value == null ? null : allowInterop(value));
}