doWarmUp method
Implementation
@override
@protected
void doWarmUp() {
var fromVectorNorm =
SphericalUtil.toVector3(begin.latitude, begin.longitude).normalized();
float32x4FromVector =
Float32x4(fromVectorNorm.x, fromVectorNorm.y, fromVectorNorm.z, 0);
if (!isStopped) {
var toVectorNorm =
SphericalUtil.toVector3(end.latitude, end.longitude).normalized();
var float32x4ToVector =
Float32x4(toVectorNorm.x, toVectorNorm.y, toVectorNorm.z, 0);
float32x4Delta = float32x4ToVector - float32x4FromVector;
} else {
float32x4Delta = Float32x4.splat(0);
}
}