AnilocationTaskImpl class
Hold the logic for interpolate each given marker per its MarkerId Every AnilocationTask control the animation of a unique Marker reference this way, the package can support multiple Marker simultaneously
- Inheritance
-
- Object
- IAnilocationTask
- AnilocationTaskImpl
- Mixed-in types
Constructors
- AnilocationTaskImpl({required AnilocationTaskDescription description})
Properties
- description ↔ AnilocationTaskDescription
-
getter/setter pairoverride-getter
- hashCode → int
-
The hash code for this object.
no setterinherited
- isAnimating → bool
-
no setteroverride
- isCompleted → bool
-
no setteroverride
- isCompletedOrDismissed → bool
-
no setteroverride
- isDismissed → bool
-
no setteroverride
- rippleTimeCount ↔ DateTime
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- value → ILatLng
-
no setteroverride
- wrapper ↔ AnimationWrapper
-
latefinal
Methods
-
animatePoints(
{ILatLng last = const ILatLng.empty()}) → void - Multipoint animation allow to interpolation "sewing" through all position in the Location Queue at once.
-
animationWrapper(
) → AnimationWrapper -
inherited
-
dispose(
) → void -
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
push(
ILatLng latLng) → Future< void> -
override
-
toString(
) → String -
A string representation of this object.
inherited
-
updateActiveTrip(
bool isActiveTrip) → void -
override
-
updateRadius(
double radius) → void -
override
-
updateUseRotation(
bool useRotation) → void -
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited