vectorToPolarOptimized static method
Implementation
static ILatLng vectorToPolarOptimized(Float32x4 vector) {
var xxxx = vector.shuffle(Float32x4.xxxx);
var yyyy = vector.shuffle(Float32x4.yyyy);
var powerX = xxxx * xxxx;
var powerY = yyyy * yyyy;
var sum = powerX + powerY;
var sqrt = sum.sqrt();
final lat = math.atan2(vector.z, sqrt.x);
final lng = math.atan2(vector.y, vector.x);
return LatLngInfo(lat.degrees, lng.degrees, MarkerId(''));
}