ads/provider library

Functions

convertAdsSettings({required int appVersionCode, required String jsonData, String? keyName}) Future<Settings?>
currentBannerSequence(int pos) Future<int>
currentIntraAdsCustomImpression() int
currentIntraSequence(int pos) Future<int>
currentNativeSequence(int pos) Future<int>
currentRewardSequence(int pos) Future<int>
fetchAdsSettings({required int appVersionCode, required String settingsUrl, String? keyName}) Future<Settings?>
getAdManagerInterstitialAd() AdManagerInterstitialAd?
getAdsSettings() Settings?
getAdsSettingsJson() Map<String, dynamic>?
getAppLifecycleReactor() AppLifecycleReactor?
getAppLovinInterestitialAd() AppLovinInterstitialAd?
getAppLovinRewardedAd() AppLovinRewardedAd?
getAppVersionCode() int
getCustomInterestitialAd() CustomInterstitialAd?
getFacebookInterestitialAd() FacebookInterstitialAd?
getFacebookRewardedAd() FacebookRewardedAd?
getInterestialAdTimeInterval() int
getInterestitialAd() InterstitialAd?
getOpenProgressDialogWidget() Widget
getProgressDialogWidget() Widget
getRewardedAd() RewardedAd?
incrementBannerSequence() Future<void>
incrementCounter() → void
incrementIntraAdsCustomImpressionCount(bool isCompression) → dynamic
incrementIntraSequence() → dynamic
incrementNativeSequence() Future<void>
incrementRewardCounter() → void
incrementRewardSequence() → dynamic
IsIntraCustomImpression() bool
IsRewardShowCompleted() bool
setAdManagerInterstitialAd(AdManagerInterstitialAd? admanagerIntraAd) → void
setAppLifecycleReactor(AppLifecycleReactor? lifecycle) → void
setAppLovinInterestitialAd(AppLovinInterstitialAd? _intraAd) → void
setAppLovinRewardedAd(AppLovinRewardedAd? reward) → void
setCustomInterestitialAd(CustomInterstitialAd? _intraAd) → void
setFacebookInterestitialAd(FacebookInterstitialAd? _intraAd) → void
setFacebookRewardedAd(FacebookRewardedAd? reward) → void
setInterestialAdTimeInterval(int timeInterval) → void
setInterestitialAd(InterstitialAd? _intraAd) → void
setIntraCustomImpression(bool intraCustomImpression) → void
setOpenProgressWidget(Widget? wdt) → void
setProgressWidget(Widget? wdt) → void
setRewardedAd(RewardedAd? reward) → void
setRewardShowCompleted(bool isrewardComplted) → void
showOpenProgressbarDialog(BuildContext context) → void
showProgressbarDialog(BuildContext context) → void