setCastShadowsSetting method
Implementation
void setCastShadowsSetting(GeometryInstance3DShadowCastingSetting shadowCastingSetting) {
using((arena) {
final ptrArgArray = arena.allocate<GDExtensionConstTypePtr>(sizeOf<GDExtensionConstTypePtr>() * 1);
final shadowCastingSettingPtr = arena.allocate<Uint32>(sizeOf<Uint32>())..value = shadowCastingSetting.value;
(ptrArgArray + 0).value = shadowCastingSettingPtr.cast();
gde.ffiBindings.gde_object_method_bind_ptrcall(
_bindings.methodSetCastShadowsSetting, nativePtr.cast(), ptrArgArray, nullptr.cast());
});
}