getScreenPosition method
Implementation
Vector2 getScreenPosition() {
return using((arena) {
Pointer<Pointer<Void>> ptrArgArray = nullptr;
final retVal = Vector2();
final retPtr = retVal.nativePtr;
gde.ffiBindings.gde_object_method_bind_ptrcall(
_bindings.methodGetScreenPosition, nativePtr.cast(), ptrArgArray, retPtr.cast());
retVal.updateFromOpaque();
return retVal;
});
}