getWorld_2d method
Implementation
World2D? getWorld_2d() {
return using((arena) {
Pointer<Pointer<Void>> ptrArgArray = nullptr;
final retPtr = arena.allocate<GDExtensionTypePtr>(sizeOf<GDExtensionTypePtr>());
gde.ffiBindings.gde_object_method_bind_ptrcall(
_bindings.methodGetWorld_2d, nativePtr.cast(), ptrArgArray, retPtr.cast());
final realObj = gde.ffiBindings.gde_ref_get_object(retPtr.cast());
final retVal = (realObj.cast<GDExtensionObjectPtr>().toDart()) as World2D?;
retVal?.unreference();
return retVal;
});
}