drawMesh method
Implementation
void drawMesh(Mesh? mesh, Texture2D? texture, {Transform2D? transform, Color? modulate}) {
using((arena) {
transform ??= Transform2D.fromXAxisYAxisOrigin(Vector2.fromXY(1, 0), Vector2.fromXY( 0, 1), Vector2.fromXY( 0, 0),);
modulate ??= Color.fromRGBA(1, 1, 1, 1);
final ptrArgArray = arena.allocate<GDExtensionConstTypePtr>(sizeOf<GDExtensionConstTypePtr>() * 4);
final meshPtr = arena.allocate<GDExtensionConstTypePtr>(sizeOf<GDExtensionObjectPtr>())..value = mesh?.nativePtr ?? nullptr;
(ptrArgArray + 0).value = meshPtr.cast();
final texturePtr = arena.allocate<GDExtensionConstTypePtr>(sizeOf<GDExtensionObjectPtr>())..value = texture?.nativePtr ?? nullptr;
(ptrArgArray + 1).value = texturePtr.cast();
(ptrArgArray + 2).value = transform!.nativePtr.cast();
(ptrArgArray + 3).value = modulate!.nativePtr.cast();
gde.ffiBindings.gde_object_method_bind_ptrcall(
_bindings.methodDrawMesh, nativePtr.cast(), ptrArgArray, nullptr.cast());
});
}