dependencies/flutter_animate/flutter_animate
library
Classes
-
Adapter
-
Adapters provide a mechanism to drive an animation from an arbitrary source.
For example, synchronizing an animation with a scroll, controlling
an animation with a slider input, or progressing an animation based on
the time of day.
-
AlignEffect
-
An effect that animates the target between the specified begin and end
alignments (via Align).
Defaults to
begin=Align.topCenter, end=Align.center
.
-
Animate
-
The Flutter Animate library makes adding beautiful animated effects to your widgets
simple. It supports both a declarative and chained API. The latter is exposed
via the
Widget.animate
extension, which simply wraps the widget in Animate
.
-
AnimateList<T extends Widget>
-
Applies animated effects to a list of widgets. It does this by wrapping each
widget in Animate, and then proxying calls to all instances. It can
also offset the timing of each widget's animation via
interval
.
-
BlurEffect
-
An effect that animates a blur on the target between the
specified begin and end blur radiuses (via ImageFiltered).
Defaults to
begin=0, end=4
.
-
BoxShadowEffect
-
An effect that animates a BoxShadow between begin and end (via DecoratedBox).
A value of
null
for either will be interpreted as a shadow that matches the other shadow but
with a zero offset and blurRadius.
You can also specify a borderRadius that defines rounded corners for the shadow.
Defaults to begin=null, end=BoxShadow(color: Color(0x80000000), blurRadius: 8.0, offset: Offset(0.0, 4.0))
-
CallbackEffect
-
An effect that calls a callback function at a particular point in the animation.
It includes a boolean value indicating if the animation is playing in reverse.
-
ChangeNotifierAdapter
-
Drives an Animate animation from a ChangeNotifier. The valueGetter
should provide a value in the range
0-1
when a change occurs.
-
ColorEffect
-
An effect that animates a Color between begin and end, composited with
the target using blendMode (via ColorFiltered). A color value of
null
will be interpreted as a fully transparent version of the other color.
Defaults to begin=null, end=Color(0x800099FF)
.
-
CrossfadeEffect
-
An effect that crossfades the incoming child (including preceeding effects)
with a new widget (via Stack and FadeTransition). It uses a builder so
that the effect can be reused, but note that the builder is only called once
when the effect initially builds.
-
CustomEffect
-
Provide an easy way to add custom animated effects via a builder method that
accepts a BuildContext, target child, and calculated animation value
between begin and end.
-
Effect<T>
-
An empty effect that all other effects extend.
It can be added to Animate, but has no visual effect.
-
EffectEntry
-
Because Effect classes are immutable and may be reused between multiple
Animate (or AnimateList) instances, an EffectEntry is created to store
values that may be different between instances. For example, due to an
interval
on AnimateList
, or from inheriting timing parameters.
-
EffectList
-
Simple helper class to build a list of effects via the chained api.
Example:
-
ElevationEffect
-
An effect that animates a Material elevation shadow between begin and end (via PhysicalModel).
You can also specify a shadow color and borderRadius to add rounded corners.
It defaults to
begin=0, end=8
.
-
FadeEffect
-
Animates the opacity of the target between the specified
begin and end values (via FadeTransition).
It defaults to
begin=0, end=1
.
-
FlipEffect
-
An effect that animates a 2.5D card flip rotation effect (via Transform).
The effect can be horizontal or vertical.
-
FollowPathEffect
-
An effect that moves the target following the specified path (via Transform).
The path coordinates are relative to the target's nominal position.
-
ListenEffect
-
An effect that calls a callback function with its current animation value
between begin and end.
-
MoveEffect
-
An effect that moves the target between the specified begin and end
offsets (via Transform.translate).
Defaults to
begin=Offset(0, -16), end=Offset.zero
.
transformHitTests is simply passed on to Transform.translate.
-
RotateEffect
-
Effect that rotates the target between begin and end (via RotationTransition).
Values are specified in "turns" (360° or 2𝝅 radians), so a
begin=0.25, end=2.25
would start with the child
rotated a quarter turn clockwise (90 degrees), and rotate two full turns (ending at 810 degrees).
Defaults to begin=-1.0, end=0
.
-
SaturateEffect
-
An effect that animates the color saturation of the target. The begin and
end values indicate the saturation level, where
0
is fully desaturated
(ie. grayscale) and 1
is normal saturation. Values >1
will oversaturate.
Defaults to begin=0, end=1
.
-
ScaleEffect
-
An effect that scales the target between the specified begin and end
offset values (via Transform.scale).
Defaults to
begin=Offset(0,0), end=Offset(1,1)
.
-
ScrollAdapter
-
Drives an Animate animation from a ScrollController.
-
ShaderEffect
-
Effect that applies an animated fragment shader to a target. See
Writing and using fragment shaders
for information on how to include shaders in your app.
-
ShaderUpdateDetails
-
Passed to the ShaderEffect.update callback. Contains information necessary
for updating the shader:
-
ShakeEffect
-
Effect that shakes the target, using translation, rotation, or both (via Transform).
-
ShimmerEffect
-
An effect that animates gradient overlay effects (via ShaderMask), such as the shimmer loading effect
popularized by facebook.
-
SlideEffect
-
An effect that moves the target based on a fraction of its size
per the specified begin and end offsets (via SlideTransition).
Defaults to
begin=Offset(0, -0.5), end=Offset.zero
(slide down from half its height).
-
SwapEffect
-
An effect that swaps out the incoming child for a new child at a particular
point in time. This includes all preceding effects. It uses a builder so
that the effect can be reused, but note that the builder is only called once
when the effect initially builds.
-
ThenEffect
-
A special convenience "effect" that makes it easier to sequence effects after
one another. It does this by establishing a new baseline time equal to the
previous effect's end time and its own optional delay.
All subsequent effect delays are relative to this new baseline.
-
TintEffect
-
An effect that applies an animated color tint to the target (via ColorFiltered).
The begin and end values indicate the strength of the tint (0 - 0% tint, 1 - 100% tint).
Defaults to
begin=0, end=1
.
-
ToggleEffect
-
An effect that allows you to toggle the behavior of a builder function at a certain
point in time.
-
ValueAdapter
-
Drives an Animate animation directly from a value in the range
0-1
-
ValueNotifierAdapter
-
Drives an Animate animation from a ValueNotifier. The value from the
notifier should be in the range
0-1
.
-
VisibilityEffect
-
An effect that toggles the visibility of the target (via Visibility).
Defaults to
end=true
.