GKShaderLoader class

Loads and caches fragment shaders for GK effects.

Shaders are loaded from the packages/glow_effects/lib/shaders/glsl/ asset path. The underlying FragmentProgram is cached per shader name so that subsequent loads avoid redundant compilation, while each call still returns a fresh FragmentShader instance.

{@tool snippet}

final shader = await GKShaderLoader.load('glitch');
shader.setFloat(0, elapsed);
canvas.drawRect(rect, Paint()..shader = shader);

{@end-tool}

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

clearCache() → void
Clears the shader cache, releasing all compiled FragmentPrograms.
load(String shaderName) Future<FragmentShader>
Loads a fragment shader by shaderName.
preload(List<String> shaderNames) Future<void>
Preloads one or more shaders into the cache.