glfwSetCharModsCallback function
! @brief Sets the Unicode character with modifiers callback.
This function sets the character with modifiers callback of the specified window, which is called when a Unicode character is input regardless of what modifier keys are used.
The character with modifiers callback is intended for implementing custom
Unicode character input. For regular Unicode text input, see the
character callback
(@ref glfwSetCharCallback). Like the character
callback, the character with modifiers callback deals with characters and is
keyboard layout dependent. Characters do not map 1:1 to physical keys, as
a key may produce zero, one or more characters. If you want to know whether
a specific physical key was pressed or released, see the
key callback
(@ref glfwSetKeyCallback) instead.
@paramin
window The window whose callback to set.
@paramin
callback The new callback, or NULL
to remove the currently set
callback.
@return The previously set callback, or NULL
if no callback was set or an
error
(@ref error_handling) occurred.
@callback_signature
@code
void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
@endcode
For more information about the callback parameters, see the
function pointer type
(@ref GLFWcharmodsfun).
@deprecated Scheduled for removal in version 4.0.
@errors Possible errors include @ref GLFW_NOT_INITIALIZED.
@thread_safety This function must only be called from the main thread.
@sa @ref input_char
@since Added in version 3.1.
@ingroup input
GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun callback)
Implementation
GLFWcharmodsfun glfwSetCharModsCallback(
Pointer<GLFWwindow> window, GLFWcharmodsfun callback) {
final glfwSetCharModsCallbackLookupFunction = libglfw.lookupFunction<
GLFWcharmodsfun Function(
Pointer<GLFWwindow> window, GLFWcharmodsfun callback),
GLFWcharmodsfun Function(Pointer<GLFWwindow> window,
GLFWcharmodsfun callback)>('glfwSetCharModsCallback');
return glfwSetCharModsCallbackLookupFunction(window, callback);
}