gldtUniformMatrix4fv function
Implementation
void gldtUniformMatrix4fv(
int location, int count, int transpose, Float32List value) {
var valuePointer = calloc<Float>(value.length);
for (var i = 0; i < value.length; i++) {
(valuePointer + i).value = value[i];
}
glUniformMatrix4fv(location, count, transpose, valuePointer);
calloc.free(valuePointer);
}