gldtUniform4fv function
Implementation
void gldtUniform4fv(int location, int count, Float32List value) {
var valuePointer = calloc<Float>(value.length);
for (var i = 0; i < value.length; i++) {
(valuePointer + i).value = value[i];
}
glUniform4fv(location, count, valuePointer);
calloc.free(valuePointer);
}