gldtDeleteTextures function

void gldtDeleteTextures(
  1. List<int> textures
)

Implementation

void gldtDeleteTextures(List<int> textures) {
  var pointer = calloc<Uint32>();
  for (var id in textures) {
    pointer.value = id;
    glDeleteTextures(1, pointer);
  }
  calloc.free(pointer);
}