glShaderSource function
define glShaderSource GLEW_GET_FUN(__glewShaderSource)
GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource
typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const* string, const GLint* length)
Implementation
void glShaderSource(int shader, int count, Pointer<Pointer<Utf8>> string,
Pointer<Int32> length) {
final glShaderSourceAsFunction = _glShaderSource
.cast<
NativeFunction<
Void Function(Uint32 shader, Uint32 count,
Pointer<Pointer<Utf8>> string, Pointer<Int32> length)>>()
.asFunction<
void Function(int shader, int count, Pointer<Pointer<Utf8>> string,
Pointer<Int32> length)>();
return glShaderSourceAsFunction(shader, count, string, length);
}