glew/generated/lib_glad/lib_glad_nv_transform_feedback2 library

Functions

glBindTransformFeedbackNv(int target, int id) → void
define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV) GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id)
glDeleteTransformFeedbacksNv(int n, Pointer<Uint32> ids) → void
define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV) GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids)
glDrawTransformFeedbackNv(int mode, int id) → void
define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV) GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id)
glGenTransformFeedbacksNv(int n, Pointer<Uint32> ids) → void
define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV) GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids)
glIsTransformFeedbackNv(int id) int
define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV) GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id)
glPauseTransformFeedbackNv() → void
define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV) GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void)
glResumeTransformFeedbackNv() → void
define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV) GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void)
glVdpauFiniNv() → void
define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV) GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void)
glVdpauGetSurfaceivNv(int surface, int pname, int bufSize, Pointer<Uint32> length, Pointer<Int32> values) → void
define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV) GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values)
glVdpauInitNv(Pointer<Void> vdpDevice, Pointer<Void> getProcAddress) → void
define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV) GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const void*getProcAddress)
glVdpauIsSurfaceNv(int surface) → void
define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV) GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface)
glVdpauMapSurfacesNv(int numSurfaces, Pointer<Uint64> surfaces) → void
define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV) GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces)
glVdpauRegisterOutputSurfaceNv(Pointer<Void> vdpSurface, int target, int numTextureNames, Pointer<Uint32> textureNames) int
define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV) GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames)
glVdpauRegisterVideoSurfaceNv(Pointer<Void> vdpSurface, int target, int numTextureNames, Pointer<Uint32> textureNames) int
define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV) GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames)
glVdpauSurfaceAccessNv(int surface, int access) → void
define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV) GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access)
glVdpauUnmapSurfacesNv(int numSurface, Pointer<Uint64> surfaces) → void
define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV) GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces)
glVdpauUnregisterSurfaceNv(int surface) → void
define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV) GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface)