glTexSubImage3Dnv function

void glTexSubImage3Dnv(
  1. int target,
  2. int level,
  3. int xoffset,
  4. int yoffset,
  5. int zoffset,
  6. int width,
  7. int height,
  8. int depth,
  9. int format,
  10. int type,
  11. Pointer<Void> pixels,
)
define glTexSubImage3DNV GLEW_GET_FUN(__glewTexSubImage3DNV)
GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DNVPROC __glewTexSubImage3DNV
typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)

Implementation

void glTexSubImage3Dnv(
    int target,
    int level,
    int xoffset,
    int yoffset,
    int zoffset,
    int width,
    int height,
    int depth,
    int format,
    int type,
    Pointer<Void> pixels) {
  final glTexSubImage3DnvAsFunction = _glTexSubImage3Dnv
      .cast<
          NativeFunction<
              Void Function(
                  Uint32 target,
                  Int32 level,
                  Int32 xoffset,
                  Int32 yoffset,
                  Int32 zoffset,
                  Uint32 width,
                  Uint32 height,
                  Uint32 depth,
                  Uint32 format,
                  Uint32 type,
                  Pointer<Void> pixels)>>()
      .asFunction<
          void Function(
              int target,
              int level,
              int xoffset,
              int yoffset,
              int zoffset,
              int width,
              int height,
              int depth,
              int format,
              int type,
              Pointer<Void> pixels)>();
  return glTexSubImage3DnvAsFunction(target, level, xoffset, yoffset, zoffset,
      width, height, depth, format, type, pixels);
}