glTexImage3Dnv function

void glTexImage3Dnv(
  1. int target,
  2. int level,
  3. int internalFormat,
  4. int width,
  5. int height,
  6. int depth,
  7. int border,
  8. int format,
  9. int type,
  10. Pointer<Void> pixels,
)
define glTexImage3DNV GLEW_GET_FUN(__glewTexImage3DNV)
GLEW_FUN_EXPORT PFNGLTEXIMAGE3DNVPROC __glewTexImage3DNV
typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)

Implementation

void glTexImage3Dnv(
    int target,
    int level,
    int internalFormat,
    int width,
    int height,
    int depth,
    int border,
    int format,
    int type,
    Pointer<Void> pixels) {
  final glTexImage3DnvAsFunction = _glTexImage3Dnv
      .cast<
          NativeFunction<
              Void Function(
                  Uint32 target,
                  Int32 level,
                  Uint32 internalFormat,
                  Uint32 width,
                  Uint32 height,
                  Uint32 depth,
                  Int32 border,
                  Uint32 format,
                  Uint32 type,
                  Pointer<Void> pixels)>>()
      .asFunction<
          void Function(
              int target,
              int level,
              int internalFormat,
              int width,
              int height,
              int depth,
              int border,
              int format,
              int type,
              Pointer<Void> pixels)>();
  return glTexImage3DnvAsFunction(target, level, internalFormat, width, height,
      depth, border, format, type, pixels);
}