glCompressedTexImage3Dnv function

void glCompressedTexImage3Dnv(
  1. int target,
  2. int level,
  3. int internalformat,
  4. int width,
  5. int height,
  6. int depth,
  7. int border,
  8. int imageSize,
  9. Pointer<Void> data,
)
define glCompressedTexImage3DNV GLEW_GET_FUN(__glewCompressedTexImage3DNV)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV
typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)

Implementation

void glCompressedTexImage3Dnv(
    int target,
    int level,
    int internalformat,
    int width,
    int height,
    int depth,
    int border,
    int imageSize,
    Pointer<Void> data) {
  final glCompressedTexImage3DnvAsFunction = _glCompressedTexImage3Dnv
      .cast<
          NativeFunction<
              Void Function(
                  Uint32 target,
                  Int32 level,
                  Uint32 internalformat,
                  Uint32 width,
                  Uint32 height,
                  Uint32 depth,
                  Int32 border,
                  Uint32 imageSize,
                  Pointer<Void> data)>>()
      .asFunction<
          void Function(
              int target,
              int level,
              int internalformat,
              int width,
              int height,
              int depth,
              int border,
              int imageSize,
              Pointer<Void> data)>();
  return glCompressedTexImage3DnvAsFunction(target, level, internalformat,
      width, height, depth, border, imageSize, data);
}