glCompressedTexImage3Dnv function
void
glCompressedTexImage3Dnv()
define glCompressedTexImage3DNV GLEW_GET_FUN(__glewCompressedTexImage3DNV)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV
typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
Implementation
void glCompressedTexImage3Dnv(
int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
Pointer<Void> data) {
final glCompressedTexImage3DnvAsFunction = _glCompressedTexImage3Dnv
.cast<
NativeFunction<
Void Function(
Uint32 target,
Int32 level,
Uint32 internalformat,
Uint32 width,
Uint32 height,
Uint32 depth,
Int32 border,
Uint32 imageSize,
Pointer<Void> data)>>()
.asFunction<
void Function(
int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
Pointer<Void> data)>();
return glCompressedTexImage3DnvAsFunction(target, level, internalformat,
width, height, depth, border, imageSize, data);
}