glRenderbufferStorageMultisampleNv function
void
glRenderbufferStorageMultisampleNv()
define glRenderbufferStorageMultisampleNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleNV)
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC __glewRenderbufferStorageMultisampleNV
typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
Implementation
void glRenderbufferStorageMultisampleNv(
int target, int samples, int internalformat, int width, int height) {
final glRenderbufferStorageMultisampleNvAsFunction =
_glRenderbufferStorageMultisampleNv
.cast<
NativeFunction<
Void Function(Uint32 target, Uint32 samples,
Uint32 internalformat, Uint32 width, Uint32 height)>>()
.asFunction<
void Function(int target, int samples, int internalformat,
int width, int height)>();
return glRenderbufferStorageMultisampleNvAsFunction(
target, samples, internalformat, width, height);
}