glDepthRangedNv function

void glDepthRangedNv(
  1. double zNear,
  2. double zFar
)
define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV)
GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV
typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar)

Implementation

void glDepthRangedNv(double zNear, double zFar) {
  final glDepthRangedNvAsFunction = _glDepthRangedNv
      .cast<NativeFunction<Void Function(Double zNear, Double zFar)>>()
      .asFunction<void Function(double zNear, double zFar)>();
  return glDepthRangedNvAsFunction(zNear, zFar);
}